Tuesday, January 19, 2010

Problem instances

A computational problem can be viewed as an infinite collection of instances together with a solution for every instance. The input string for a computational problem is referred to as a problem instance, and should not be confused with the problem itself. In computational complexity theory, a problem refers to the abstract question to be solved. In contrast, an instance of this problem is a rather concrete utterance, which can serve as the input for a decision problem. For example, consider the problem of primality testing. The instance is a number and the solution is "yes" if the number is prime and "no" otherwise. Alternately, the instance is a particular input to the problem, and the solution is the output corresponding to the given input.

To further highlight the difference between a problem and an instance, consider the following instance of the decision version of the traveling salesman problem: Is there a route of length at most 2000 kilometres passing through all of Germany's 15 largest cities? The answer to this particular problem instance is of little use for solving other instances of the problem, such as asking for a round trip through all sights in Milan whose total length is at most 10km. For this reason, complexity theory addresses computational problems and not particular problem instances.

Representing problem instances

When considering computational problems, a problem instance is a string over an alphabet. Usually, the alphabet is taken to be the binary alphabet (i.e., the set {0,1}), and thus the strings are bitstrings. As in a real-world computer, mathematical objects other than bitstrings must be suitably encoded. For example, integers can be represented in binary notation, and graphs can be encoded directly via their adjacency matrices, or via encoding their adjacency lists in binary.

Even though some proofs of complexity-theoretic theorems regularly assume some concrete choice of input encoding, one tries to keep the discussion abstract enough to be independent of the choice of encoding. This can be achieved by ensuring that different representations can be transformed into each other efficiently.


A decision problem has only two possible outputs, yes or no (or alternately 1 or 0) on any input.

Decision problems as formal languages

Decision problems are one of the central objects of study in computational complexity theory. A decision problem is a special type of computational problem whose answer is either yes or no, or alternately either 1 or 0. A decision problem can be viewed as a formal language, where the members of the language are instances whose answer is yes, and the non-members are those instances whose output is no. The objective is to decide, with the aid of an algorithm, whether a given input string is member of the formal language under consideration. If the algorithm deciding this problem returns the answer yes, the algorithm is said to accept the input string, otherwise it is said to reject the input.

An example of a decision problem is the following. The input is an arbitrary graph. The problem consists in deciding whether the given graph is connected, or not. The formal language associated with this decision problem is then the set of all connected graphs—of course, to obtain a precise definition of this language, one has to decide how graphs are encoded as binary strings.

Function problems

A function problem is a computational problem where a single output (of a total function) is expected for every input, but the output is more complex than that of a decision problem, that is, it isn't just yes or no. Notable examples include the traveling salesman problem and the integer factorization problem.

It is tempting to think that the notion of function problems is much richer than the notion of decision problems. However, this is not really the case, since function problems can be recast as decision problems. For example, the multiplication of two integers can be expressed as the set of triples (a, b, c) such that the relation a × b = c holds. Deciding whether a given triple is member of this set corresponds to solving the problem of multiplying two numbers.

Measuring the size of an instance

To measure the difficulty of solving a computational problem, one may wish to see how much time the best algorithm requires to solve the problem. However, the running time may, in general, depend on the instance. In particular, larger instances will require more time to solve. Thus the time required to solve a problem (or the space required, or any measure of complexity) is calculated as function of the size of the instance. This is usually taken to be the size of the input in bits. Complexity theory is interested in how algorithms scale with an increase in the input size. For instance, in the problem of finding whether a graph is connected, how much more time does it take to solve a problem for a graph with 2n vertices compared to the time taken for a graph with n vertices?

If the input size is n, the time taken can be expressed as a function of n. Since the time taken on different inputs of the same size can be different, the worst-case time complexity T(n) is defined to be the maximum time taken over all inputs of size n. If T(n) is a polynomial in n, then the algorithm is said to be a polynomial time algorithm. Cobham's thesis says that a problem can be solved with a feasible amount of resources if it admits a polynomial time algorithm.

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